Darthmoe wrote:The old defenses are for stream lined combat. Making you roll defenses would basically be a throw back to the old saving throw system.
The main difference between the old saving throws and the new defense scores is that with the defense scores you are basically taking 10, instead of rolling a d20. To make defenses active instead of passive would be a simply change but it would prolong the duration of combat, by a considerable amount.
Anyway I was just stating the basics of how to do classless it's not exactly a high priority but at least we are working on the classless system. Some games I run as classless games, and others I have classes it all depends on what I want to do. It is however considerably easier to have a game with a class based system as the default, and adopt it to be classless than it is to do the reverse.
Darthmoe wrote:As I understand it primary defense is just reflex defense plus armor. The only purpose for primary defense being separate from reflex defense is simply for simplicity. Apparently it was easier for some gamers to keep track of when armor should be applied or not when armor was a separate mechanic from a regular reflex save. Functionally it makes absolutely no difference at all it was simply a change implemented to create a user friendly interface. If you house rule it out essentially you are not changing the games functionality at all.
As I said before it's a simple change to make passive defense scores active. Including that optional rule would probably take 2 or 3 lines of text. For that matter you used you roll your defense scores back in the 3.x days and they were simply saving throws. SAGA made them static and for whatever reason gamers liked that method better. Some say from a functionality perspective it helps GMs properly scale combat encounters, and that it also helps to make balancing easier because the results of certain attacks are more predictable. These are subjective arguments at best. What is clear is that the best information we have available to us says that people are likely to favor static defenses as opposed to random defenses.
Stacie_GmrGrl wrote:How would it prolong combat? Both people roll at same time...and since everybody likes to roll, it gets both people more into the game.
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