by JaredGaume » Mon Apr 19, 2010 2:08 pm
Joe Mack "Truck"
(min/max build)
"Truck" is a long haul trucker prone to violent outbursts. Not tied down to any one place, Truck has no problem taking out anyone he deems to be an enemy. The cab of his truck is home, and possesses a number of weapons and armor to take on his enemies.
Modern - Human - Blue Collar
6'5"; 240 lbs.; Brown Hair; Hazel Eyes
Resources 7 (fudged
Dreadnought (Level 1)
Ability Scores: (fudged)
(point buy: 18, 14, 14, 10, 8, 8)
14 (+2) Strength
20 (+5) Constitution (18 base + 2 race)
10 (+0) Dexterity
8 (-1) Intelligence
14 (+2) Wisdom
8 (-1) Charisma
Hit Points: 65 reserves: 130 recovery: 13
Massive Damage Threshold: 25
Action Points: 1
"Second Wind": 2
Initiative: +0 (fudged)
Speed: 6
Primary Defense: 12
Reflex Defense: 9 save: -1
Fortitude Defense: 16 save: +6
Will Defense: 13 save: +3
Trained Skills:
Endurance,
Athletics, Mechanics, Pilot, Survival, Firearms, Hafted Weapons,
Simple Weapons.
Feats:
Heavy Armor Proficiency, Tireless, Advanced (Firearms)
Great Fortitude, Improved Great Fortitude, Iron Will,
Relentless,
Armor Proficiency.
Basic Attacks: (fudged)
Unarmed (Brawling): +4 attack, 1d4+2 damage
Knife: +1 attack, 1d4+2 damage, range 2
Axe: +4 attack, 1d8+2 damage
Pistol (.44): +1 attack, 2d8 damage, range 2, 6 cyl.
Assault Rifle (7.62mm): +1 attack, 2d10 damage (10 shots, 2x2 area), range 50, 20 box
Talents:
Draw Fire: +7 vs Will (2x2 area), hit targets can only attack you until start of your next turn. AP (4x4 area) - Suppress stunt.
Hold the Line: (fudged) +7 vs. target Primary, hit do [W] + 7 damage, target is slowed until start of your next turn. AP (dazed until start of your next turn and slowed (Ref save ends).
Crushing Advance: +7 vs. target Fortitude, hit do [W] + 7 damage, move target 1 square away, you move 1 square and repeat this attack against same or adjacent target (-2 culmulative penalty for each previous hit). AP (+2 to all Crushing Advance attacks this turn).
Equipment: (fudged)
.44 magnum Pistol, 7.62mm Assault Rifle, buck Knife, wood Axe, Special Response Vest.
(Note: I had to fudge some of the numbers as e20 Lite didn't spell this stuff out. To fudge the numbers I used d20 Modern RPG as a baseline to fill in the blanks)