Nonweapon Skills:
Acrobatics
Analytics (everything from research to crime scene investigation)
Athletics (possibly including Ride?)
Bureaucracy
Computers
Deception
Endurance (this is going to have some cool trained-only applications, like getting being able to draw from your reserve hit points more than once during a single encounter)
Focus (fills the Concentration and Use the Force niche, but will also be useful to more mundane characters)
Initiative
Intuition
Knowledge (no sub-skills -- instead, you automatically gain knowledge about different areas from your profession and background, and you can learn additional areas either through direct experience during play or by training behind the scenes -- also fills the general "trivia" niche)
Linguistics
Mechanics
Medicine
Perception
Persuasion (Diplomacy and Intimidation -- however, as I'm planning to de-couple skills from attributes, you can add your Strength bonus when intimidating someone, and it might go so far as adding your Intelligence bonus if you're trying to argue about something technical)
Pilot
Stealth
Streetwise (probably also includes stuff like Thievery in 4E)
Survival (possibly including Ride?)
Tactics
Weapon Skills:
Archery
Chained Weapons (flails, chains, kusari-gama, etc.)
Gunnery (just about any weapon emplacement or vehicle-mounted weapon)
Hafted Weapons (axes, maces, hammers, etc.)
Heavy Blades
Light Blades
Longarms
Pole Weapons
Sidearms
Simple Weapons
Thrown Weapons
Unarmed
... and now we can discuss if this skills list is good or if some of them should be changed
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My initial notions of how I might like to see this changed.
Non-Combat Skills:
First, Focus as a skill.... would only be appropriate in those campaigns that would use Focus for that reason, should be relegated to a campaign optional skill.
Pilot could be split into three: Drive, Pilot and Ride. Drive for land/earthbound vehicles, and Pilot for air/space vehicles and Ride for animals.
Add Blend skill, which is your passive attempts at blending into crowds and things like that. Includes Stealth.
Rename Stealth skill Sneak, which is your active attempts at sneaking past things, like guard posts and what not.
Computers another campaign specific skill, should be relegated to optional skill.
Rename Persuasion --> Impress (includes Influencing and Persuading of others, Commanding others and Seduction skill uses).
Add Investigation skill (includes uses like Canvass, Decipher and Identifying things and doing Research).
Add Thievery skill and have it be the physical actions (pick pocket, pick locks, disable devices, etc).
Toss Bureaucracy as a class skill and come up with something I can pronounce instead. This skill name is dumb. So many other names can be used that makes it easier to understand and grasp. Maybe Administration or Business Savvy.
Was thinking add Performer as a skill, but then realized that it could make a better feat actually and combine Performance/Style Feats with different skills for unique skill uses.
Add Crafting as a skill.
Add Navigation as a skill.
Lore Skills (replace Knowledge with Lore) -- and have these:
Area Lore
Common Lore
Scholastic Lore
Forbidden Lore (for those campaign settings that have those deep, dark secets about organizations or factions that only certain members should have, and anyone else having this knowledge could, well, lead to their ultimate demise...or something like that
We could take a page from Shadowrun, and have Lore skills be its own category of skills, which makes sense because if you've ever played most d20 games, most players do not pick Knowledge skills unless its mandatory for a PrC. Split these off, make them their own skills, and then have them be its own category. This way everybody will get some.
Weapon Skills:
Split Sidearms into these --> Pistol, Rifle, SMG
Toss Simple Weapons, they can be blended into the others.
Add Martial Arts skill...
And then take Ken Hoods Martial Arts system and virtually mesh it with e20 so we have a really kick butt Martial Arts system for us to use.
Rename Unarmed Brawling, then add Grappling as a combat skill.
